Graphics & Games • iOS, macOS, tvOS • 22:24
Discover how you can use fast resource streaming in Metal 3 to quickly load assets. We'll show you how to use an asynchronous set-it-and-forget-it workflow in your app to take advantage of the speed of SSD storage and the throughput of Apple silicon’s unified memory architecture. We'll also explore how you can create separate queues that run parallel to — and synchronize with — your GPU render and compute work. Finally, we'll share how to designate assets like audio with high-priority queues to help you load data with lower latency.
Speaker: Jaideep Joshi