Graphics & Games • iOS, macOS, tvOS • 13:48
Discover how you can reduce in-app stutters, first launch times, and new level load times when you generate your GPU binaries entirely at project build time with offline compilation. We'll also show you how to improve total compile time and binary size for larger GPU programs using the "Optimize for size" compiler option.
Speakers: Galo Avila, Eylon Caspi