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WWDC21 • Session 10286

Explore bindless rendering in Metal

Graphics & Games • iOS, macOS, tvOS • 21:12

Unleash the full potential of your shaders and implement modern rendering techniques by adding Argument Buffers to adopt bindless rendering. Learn how to make your entire scene and resources available to the GPU to make the most out of raytracing and rasterization pipelines.

Speaker: Alejandro Segovia Azapian

Open in Apple Developer site