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WWDC21 • Session 10157

Discover Metal debugging, profiling, and asset creation tools

Developer Tools • iOS, macOS, tvOS • 39:52

Explore how Xcode can help you take your Metal debugging, profiling and asset creation workflows to the next level. Discover the latest tools for ray tracing and GPU profiling, and learn about Metal Debugger workflows. We’ll also show you how to use the Texture Converter tool, which supports all modern GPU texture formats and can easily integrate into your multi-platform asset creation pipelines.

Speakers: Egor Shkorov, Amanda Marano

Open in Apple Developer site