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WWDC20 • Session 10021

Build Metal-based Core Image kernels with Xcode

Graphics and Games • iOS, macOS • 6:11

Learn how to integrate and load Core Image kernels written in the Metal Shading Language into your application, and discover how you can apply these image filters to create unique effects. Explore how to use Xcode rules and naming conventions for Core Image kernels written in Metal Shading Language. We’ll explain how to best use Core Image APIs effectively and optimally with Metal and the Metal Shading Language.

Speaker: David Hayward

Open in Apple Developer site