Graphics and Games • macOS • 58:38
Metal Performance Shaders (MPS) harness the massive parallelism of the GPU to dramatically accelerate calculations at the heart of modern ray tracing and ray casting techniques. Understand how MPS accelerates calculations for dynamic scenes, and dive into practical examples for implementing soft shadows, ambient occlusion, and global illumination. Learn how to enable hybrid rendering applications, and explore new techniques to extend your app across multiple GPUs.
Speakers: Sean James, Wayne Lister, Matt Kaplan