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WWDC19 • Session 611

Bringing OpenGL Apps to Metal

Graphics and Games • iOS, macOS, tvOS • 57:12

Metal is the modern foundation for GPU-accelerated graphics and compute on Apple platforms, superseding OpenGL, OpenGL ES, and OpenCL. Get introduced to the architecture and feature set of Metal and learn a step-by-step approach for transitioning OpenGL-based apps to the Metal API.

Speakers: Lionel LemarieĢ, Max Christ, Sarah Clawson

Open in Apple Developer site