Graphics and Games • iOS, macOS, tvOS • 38:50
Model I/O makes it easy to bridge the divide between artists' tools and your custom engine. See how to build a Model I/O-powered art pipeline to bring assets from content creation tools into a Metal 2-based renderer. Learn strategies for baking 3D content into structures optimal for real-time rendering, and best practices for working with animation data, common mesh and model formats, textures, and materials.
Speakers: Nick Porcino, Nicholas Blasingame
Unlisted on Apple Developer site