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WWDC17 • Session 610

From Art to Engine with Model I/O

Graphics and Games • iOS, macOS, tvOS • 38:50

Model I/O makes it easy to bridge the divide between artists' tools and your custom engine. See how to build a Model I/O-powered art pipeline to bring assets from content creation tools into a Metal 2-based renderer. Learn strategies for baking 3D content into structures optimal for real-time rendering, and best practices for working with animation data, common mesh and model formats, textures, and materials.

Speakers: Nick Porcino, Nicholas Blasingame

Unlisted on Apple Developer site