Graphics and Games • iOS, macOS, tvOS, watchOS • 53:51
SceneKit is a fast and fully featured high-level 3D graphics framework that enables your apps and games to create immersive scenes and effects. See the latest advances in camera control and effects for simulating real camera optics including bokeh and motion blur. Learn about surface subdivision and tessellation to create smooth-looking surfaces right on the GPU starting from a coarser mesh. Check out new integration with ARKit and workflow improvements enabled by the Xcode Scene Editor.
Speakers: Thomas Goossens, Amaury Balliet, Anatole Duprat, Sébastien Métrot