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WWDC16 • Session 610

What's New in SpriteKit

Graphics and Games • iOS, macOS, tvOS, watchOS • 50:01

SpriteKit adds new features to make it even easier to create high-performance, power-efficient 2D games. See how tile maps enable you to lay out large scenes quickly and check out new APIs for warp transformations and custom shader attributes. Learn about focus-based interactions on Apple TV, rendering on Apple Watch, and new tools built right into Xcode for measuring performance and integrating with GameplayKit.

Speakers: Ross Dexter, Clément Boissière

Unlisted on Apple Developer site