Graphics and Games • iOS, macOS, tvOS, watchOS • 50:01
SpriteKit adds new features to make it even easier to create high-performance, power-efficient 2D games. See how tile maps enable you to lay out large scenes quickly and check out new APIs for warp transformations and custom shader attributes. Learn about focus-based interactions on Apple TV, rendering on Apple Watch, and new tools built right into Xcode for measuring performance and integrating with GameplayKit.
Speakers: Ross Dexter, Clément Boissière
Unlisted on Apple Developer site