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WWDC16 • Session 609

Advances in SceneKit Rendering

Graphics and Games • iOS, macOS, tvOS, watchOS • 52:33

SceneKit is a fully featured high-level graphics framework enabling your apps and games to create 3D animated scenes and effects. Witness the biggest leap forward in SceneKit yet with the introduction of its new Physically-Based Renderer (PBR). Dive into new APIs for accurate materials, physically-based lights, HDR effects, and enhancements in Model I/O. Walk through an example game using PBR and see how to integrate its workflow into your development.

Speakers: Amaury Balliet, Jean-Baptiste Bégué, Sébastien Métrot, Nick Porcino

Unlisted on Apple Developer site