Graphics and Games • iOS, macOS, tvOS, watchOS • 52:33
SceneKit is a fully featured high-level graphics framework enabling your apps and games to create 3D animated scenes and effects. Witness the biggest leap forward in SceneKit yet with the introduction of its new Physically-Based Renderer (PBR). Dive into new APIs for accurate materials, physically-based lights, HDR effects, and enhancements in Model I/O. Walk through an example game using PBR and see how to integrate its workflow into your development.
Speakers: Amaury Balliet, Jean-Baptiste Bégué, Sébastien Métrot, Nick Porcino
Unlisted on Apple Developer site