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WWDC16 • Session 605

What's New in Metal, Part 2

Graphics and Games • iOS, macOS, tvOS • 1:01:41

Discover enhancements to the Metal shading language and how to use function specialization to improve performance while reducing the number of shader configurations in your app. Take advantage of resource read-writes to enable amazing new rendering techniques, understand how to support wide color, and accelerate your deep learning algorithms using the Metal Performance Shaders framework.

Speakers: Charles Brissart, Dan Omachi, Anna Tikhonova

Unlisted on Apple Developer site