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WWDC16 • Session 603

Adopting Metal, Part 2

Graphics and Games • iOS, macOS, tvOS • 36:59

Building on the fundamentals, dive into the specifics of constructing games and graphics apps with Metal. Learn about scene management and understand how to manage and update Metal resources. Understand the rendering loop, command encoding, and multi-thread synchronization.

Speakers: Matt Collins, Jared Marsau

Unlisted on Apple Developer site