Developer Tools • iOS, macOS, tvOS, watchOS • 38:21
Discover Xcode's enhancements for debugging autolayout issues at runtime. Learn how issues inside complex GKStateMachine objects can be easily debugged at runtime. Gain insight into finding performance bottlenecks inside SpriteKit and SceneKit apps more easily with the enhanced FPS gauge. Understand how to fix leaked and abandoned memory in your app by inspecting the heap from within your typical Xcode debugging workflow.
Speakers: Chris Miles, Tyler Casella, Daniel Delwood
Unlisted on Apple Developer site