Graphics, Media, and Games • iOS, OS X • 58:28
OpenGL and OpenGL ES are the foundation for hardware-accelerated graphics in OS X and iOS. Find out how to harness innovations in iOS 6 for fast geometry updates, streaming textures, and advanced blending. Learn about the GLKit framework and see how your apps can leverage its built-in features and effects. Understand how to update your apps for high-resolution displays on both iOS and OS X, and hear specific tips and best practices to follow in your apps.
Speakers: Chris Niederauer, Allan Schaffer
Unlisted on Apple Developer site