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WWDC10 • Session 417

OpenGL ES Shading and Advanced Rendering

Graphics & Media • iOS • 54:26

The OpenGL ES Shading Language lets you tap into the programmable graphics pipeline enabled by OpenGL ES 2.0. Dive straight into the vertex and fragment shader code used to create spectacular visual effects. Find out how OpenGL ES 2.0 advanced rendering techniques can accelerate and transform your application.

Speakers: Luc Semeria, Mike Swift

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