Graphics & Media • iOS, iOS, OS X • 55:51
OpenGL and OpenGL ES provide access to the stunning 2D and 3D rendering power of the Mac, iPhone, and iPad. Learn fundamental, platform-independent best practices along with specific techniques to use the graphics pipeline efficiently. See how to best submit vertex and texture data, eliminate redundant data copies, streamline your use of the GPU, and attain maximum frame rates in your application.
Speaker: Dan Omachi
Unlisted on Apple Developer site