Graphics and Imaging • 1:04:05
OpenGL is the fast path to bringing your games and 3D graphics applications from other platforms to Mac OS X. Get an OpenGL transition plan from experts who have made the leap. Find out how render targets, high-level shading, and other 3D graphics techniques are done in OpenGL. Discover methods for bridging OS platforms, as well as the best practices, tools, and APIs to make it easy. This is a must-attend session for developers of cross-platform games, 3D rendering applications, and everyone with an interest in switching to OpenGL.
Speakers: Babak Mahbod, Mike Jurewitz
Unlisted on Apple Developer site