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WWDC06 • Session 217

Optimizing OpenGL Applications for Maximum Performance

Graphics and Media • 1:03:02

Learn the latest techniques for optimizing OpenGL code in your application. This in-depth session covers all aspects of optimization including the best way to submit vertex and texture data, tips for eliminating unnecessary data copies, the ideal pixel formats to use, and advice on threading. You'll see how to use OpenGL Profiler and Driver Monitor to diagnose and solve real-world performance problems. This is a must-attend session for anyone who wants to harness the power of the GPU to increase application frame rate.

Speakers: Chris Niederauer, Dave Springer

Unlisted on Apple Developer site