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WWDC06 • Session 213

Optimal 2D Graphics

Graphics and Media • 52:31

Learn techniques for ensuring that 2D drawing within your application takes optimal advantage of the Mac OS X graphics architecture. We'll cover best practices for application drawing, optimizing screen updates, and detecting and removing unnecessary graphics processing overhead. This is a great session for all developers interested in maximizing the performance of their application.

Speakers: Ralph Brunner, Assana Fard, Andrew Barnes, Ken Dyke

Unlisted on Apple Developer site