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WWDC05 • Session 300

Introduction to the Shake SDK

Apple Applications • 1:04:55

This session will provide you with the basic information you need to begin writing plug-ins for Shake, Apple's high-end visual FX and compositing software. It will start with a quick conceptual overview of Shake's dependency graph architecture and advanced rendering engine, and then focus in on how to write image processing plug-ins using the C++ base classes that comprise Shake's API. Familiarity with C++ and image processing applications is recommended, but not required.

Speaker: Angus Taggart

Unlisted on Apple Developer site