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WWDC05 • Session 216

Optimal 2D Application Graphics

Graphics and Media • 1:18:06

Bring your laptop and learn the latest techniques to ensure your application's 2D drawing makes the most effective use of Mac OS X's visual pipeline. We'll cover high-performance drawing, optimized screen updates, and how to avoid unnecessary graphics overhead. Although we'll focus on best practices with Quartz 2D, this session also contains practical information on the entire visual pipeline--valuable for all application developers. Whether you're a Carbon graphics whiz or a NSImage master, come to this session to learn how to optimize your application's graphics.

Speaker: Andrew Barnes

Unlisted on Apple Developer site