Graphics and Media • 1:01:56
In this hands-on session, the Mac OS X OpenGL team will explain the latest techniques to optimize your application's OpenGL usage. All aspects of optimization will be covered including vertex and texture submission, elimination of redundant copies of data, and ideal pixel formats. Threading tips and techniques will also be discussed. Code along with live demonstrations of the OpenGL Profiler and Driver Monitor, and discover how to solve real-world performance problems. You'll learn to maximize your use of the GPU to increase your application's frame rate.
Speaker: John Stauffer
Unlisted on Apple Developer site