Graphics • 43:29
Mac OS X OpenGL will include support for the OpenGL Shading Language (GLSL), allowing creation of vertex and pixel shaders using a high-level C-like language. View this session to learn details on GLSL and its implementation within Mac OS X. This session is ideal for developers of games, scientific visualization applications, and others looking to exploring the power of the GPU.
Speaker: James McCombe
Unlisted on Apple Developer site