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WWDC04 • Session 210

OpenGL Optimization: Best Practices

Graphics • 1:00:11

This session focuses on techniques to optimize your application's use of OpenGL and 3D graphics hardware. A variety of optimization strategies, such as display list and vertex array optimizations, are discussed. A great session for all OpenGL developers covering the latest in high-performance graphics.

Speaker: John Stauffer

Unlisted on Apple Developer site