Graphics and Imaging • 1:06:51
This session focuses on techniques to optimize your application's usage of OpenGL and 3D graphics hardware. A variety of optimization strategies, such as display list and vertex array optimizations, are discussed. A specific focus is on using the OpenGL Profiler tool to locate, diagnose, and eliminate performance bottlenecks in OpenGL-based applications.
Speaker: John Stauffer
Unlisted on Apple Developer site