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WWDC03 • Session 209

OpenGL Optimizations

Graphics and Imaging • 1:06:51

This session focuses on techniques to optimize your application's usage of OpenGL and 3D graphics hardware. A variety of optimization strategies, such as display list and vertex array optimizations, are discussed. A specific focus is on using the OpenGL Profiler tool to locate, diagnose, and eliminate performance bottlenecks in OpenGL-based applications.

Speaker: John Stauffer

Unlisted on Apple Developer site