Graphics and Imaging • 1:14:00
This session is the perfect starting point for developers looking to learn the specifics of the extensive OpenGL implementation in Mac OS X. We begin with an architectural overview of OpenGL and then focus on the various OS-level interfaces (AGL, NSGL, CGL, and GLUT) that developers can use in their applications. This session is ideal for graphics developers who are new to Mac OS X or developers who are looking to use 3D graphics in their applications for the first time.
Speaker: Geoff Stahl
Unlisted on Apple Developer site