QuickTime • 1:05:29
This is a technical discussion of the foundations of writing QuickTime components. This session focuses on development tasks common to all components. Developers gain a basic knowledge of how to write and debug QuickTime components for multiple operating systems, and how to develop their own component interfaces. Topics include components versus other shared code mechanisms, anatomy of a basic component, the component dispatch helper, cross-platform considerations, developing your own component API, debugging techniques, and common pitfalls.
Speaker: Gary Woodcock
Unlisted on Apple Developer site