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WWDC02 • Session 514

OpenGL: Performance and Optimization

Digital Media • 59:13

Delve into performance tuning in this in-depth session on optimizing OpenGL code for Mac OS X. Learn about the fast paths through Apple's OpenGL implementation and graphics pipeline. This lecture includes specially developed tools and techniques for profiling, debugging, optimizing, previewing and compiling. Specific API performance insights will also be presented.

Speaker: John Stauffer

Unlisted on Apple Developer site