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WWDC02 • Session 513

OpenGL: Advanced 3D

Digital Media • 1:04:46

This session presents overviews of several advanced OpenGL rendering techniques now supported with the current generation of Apple display hardware. These techniques include projective shadow mapping, texturing from a render surface, and rendering effects generated with vertex and pixel programs.

Speakers: Geoff Stahl, Simon Green

Unlisted on Apple Developer site