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WWDC02 • Session 511

Games Solutions: Graphics, Events and Tidbits

Digital Media • 1:05:37

Delivering the best gaming experience requires careful optimization of the underlying platform. This session discusses key technologies in Mac OS X including the Carbon API, event loops, Carbon events for mouse and keyboards, and Carbon timers. Topics include full-screen graphics, overlay windows, buffer operations, and integration of several of Apple's graphics technologies with OpenGL.

Speakers: David Hill, Todd Previte

Unlisted on Apple Developer site