Digital Media • 1:02:02
This session covers advanced techniques for integrating OpenGL with other graphics subsystems in Mac OS X. Topics include high-performance integration of Quartz and QuickTime content with OpenGL rendering, with emphasis on real-time image and effects processing, including fading, masking and color correction in hardware. Developers will learn how to use these techniques to build a custom compositor.
Speaker: Ken Dyke
Unlisted on Apple Developer site