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WWDC02 • Session 505

OpenGL: Integrated Graphics 1

Digital Media • 59:21

This session takes a close look at using the ultra-high performance 3D graphics pipeline in the traditional world of 2D and 2.5D graphics. Developers will get a thorough understanding of the design and construction of optimized image display, sprites, integrating QuickTime, OpenGL, and live scrolling engines using the OpenGL API.

Speaker: Geoff Stahl

Unlisted on Apple Developer site