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WWDC02 • Session 504

OpenGL: Graphics Programmability

Digital Media • 1:01:20

This session focuses on apple's implementation of vertex and pixel programs for Mac OS X. Learn how to use specially developed OpenGL Profiler and Shader Builder tools for hardware programming, previewing and debugging. Developers will gain a thorough understanding of OpenGL techniques and explore the power of hardware programs on Mac OS X.

Speakers: Geoff Stahl, James McCombe

Unlisted on Apple Developer site