Cocoa • 48:22
Cocoa makes it easy to handle a broad range of common 2D rendering tasks and in many cases handles its interaction with Quartz transparently. This session describes how to use classes such as NSImage, NSBezierPath, and NSAffineTransform to draw lines and curves, fill shapes, and perform common graphic transformations such as scaling and rotating.
Speaker: John Randolph
Unlisted on Apple Developer site