2017 • 16:10
The seamless integration of Metal 2 with the A11 Bionic chip lets your apps and games realize entirely new levels of performance and capability. Get introduced to powerful new API features and GPU-driven capabilities of Metal 2 on A11, including imageblocks, tile shading, enhancements to raster order groups, imageblock sample coverage control, and threadgroup sharing. Understand the architecture of the Apple-designed A11 GPU and see how it creates opportunities for advances in rendering, compute, and machine learning techniques.
Speaker: Gokhan Avkarogullari