2009 • 47:36
OpenGL ES provides access to the stunning graphics power of iPhone and iPod touch. Learn how your application can create incredible visuals while maintaining high frame rates using the programmable pipeline enabled by OpenGL ES 2.0. Get specific recommendations for maximizing OpenGL ES performance and understand the best practices to keep your application on the fast path. This two-part session is essential for developers utilizing interactive graphics for games and other mobile 3D applications.
Speaker: Allan Schaffer
Unlisted on Apple Developer site