2020 • 25:30
Discover the advances in Metal performance and capability delivered with the Apple M1 chip on Apple silicon Macs. Apple M1 unites the top-end graphics and compute abilities of discrete GPUs with the features and power efficiency of Apple silicon, creating entirely new opportunities for developers of Metal-based apps and games on macOS. We’ll explore the Metal graphics and compute fundamentals of Apple M1, then take you through four important Metal features to make your Mac apps really shine on Apple silicon: tile shading, memoryless render targets, programmable blending, and sparse texturing.
Speaker: Luc Semeria
Unlisted on Apple Developer site