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WWDC19 • Session 601

Modern Rendering with Metal

Graphics and Games • iOS, macOS, tvOS • 55:28

Metal is the GPU-accelerated graphics and compute framework that helps developers build everything from pro apps to console-style games. Learn how to apply Metal features to implement modern graphics techniques including deferred and tiled-forward rendering. See how GPU-driven capabilities enable Metal to schedule work for itself, allowing complete scenes and compute workloads to be built and executed with little to no CPU interaction. Understand how GPU Families make it easier for you to build apps that scale across Apple platforms, and explore how Metal lets your apps and games realize entirely new levels of performance and capability.

Speakers: Jaap van Muijden, Srinivas Dasari

Open in Apple Developer site